Round 3 Rules

Round 3: Create a Villain entry

Create a villain for an adventure, including physical description, stat block and tactics, and motivation, in no more than 750 words.

Entries must be submitted by 11:59 p.m. Eastern time on July 6, 2018.

Voting begins July 10, and ends at 11:59 p.m. Eastern time on July 16. We’ll announce the Top 4 entries on July 17.

Entry Requirements

  • Villain must be CR 7, 8, 9, or 10.
  • Villain must be appropriate for an adventure location from Round 2. It may be your location or another competitor’s location.
  • Entry cannot reference any existing rules that are not part of the PRD. Do not reference feats, spells, universal monster abilities and similar rules elements unless they can be found on the PRD. This means classes found in Pathfinder RPG Ultimate Intrigue and Pathfinder RPG Ultimate Wilderness, or monsters found in Pathfinder RPG Bestiary 6, among other options, are off limits.
  • Entry must be no longer than 750 words. All words in the provided format count toward this total.
  • Entry must be a villain with a full stat block.

Entry Format

You must follow the villain format included below, deleting the sections that are not appropriate to your submission.

VILLAIN NAME CR XX

XP ?,???

Gender age category race class (archetype) level (Pathfinder Roleplaying Game Source Name[s])

AL Size type (subtypes)

Init +X; Senses special senses such as darkvision, low-light vision, scent; Perception +X

Aura info, such as a troglodyte’s stench that automatically affects creatures near it

===== Defense =====

AC X, touch X, flat-footed X (armor, deflection, Dex, natural, shield, etc. alphabetical)

hp XX (XdX+X); fast healing X; regeneration X (conditions that bypass regeneration)

Fort +X, Ref +X, Will +X; +X vs. condition

Defensive Abilities all defensive abilities except the following, listed alphabetically; DR amount/type; Immune type; SR XX

===== Offense =====

Speed XX ft., other types of movement

Melee type +X (XdX+X), type +X (XdX+X), type +X (XdX+X)

Ranged type +X (XdX+X), type +X (XdX+X), type +X (XdX+X)

Space X ft.; Reach X ft.

Special Attacks list all special combat actions here, in alphabetical order. Do not list feats.

Spell-Like Abilities (CL XXth/nd; concentration +XX)

At will—spell name (DC XX), spell name (DC XX)

1/day—spell name (DC XX), spell name (DC XX)

Class Spells Known (CL XXth/nd; concentration +XX)

1st (X/day)—spell name (DC XX), spell name (DC XX)

Class Spells Prepared (CL XXth/nd; concentration +XX)

1st—spell name (#, DC XX) [[if multiple prepared]]

0—spell name (DC XX), spell name (DC XX)

Prohibited Schools xx, xx

===== Tactics =====

Before Combat List any spells and/or abilities used before combat. His stats should reflect these spells.

During Combat List all combat tactics here, including spell, feat, and magic item use.

Morale List here under what condition the creature flees combat, if any.

Base Statistics If the villain has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.

===== Statistics =====

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX

Base Atk +XX; CMB +XX; CMD XX

Feats Feat, Feat, Feat

Skills Skill +XX, Skill +XX, Skill +XX, Skill +XX (+XX conditional)

Languages Language, Language, Language; special communications

SQ add all special qualities here, listed alphabetically

Combat Gear gear used in combat; Other Gear gear not used in combat (or just Gear if no division)

===== Special Abilities =====

Name of Special Ability (Ex/Sp/Su) List special ability info here. Special abilities (including special qualities) are all explained here, in alphabetical order. Do not list abilities that appear in the Universal Monster Rules (darkvision, grab, incorporeal, rend, and so on).

Name of Special Ability (Ex/Sp/Su) List special ability info here. Special abilities (including special qualities) are all explained here, in alphabetical order. Do not list abilities that appear in the Universal Monster Rules (darkvision, grab, incorporeal, rend, and so on).

Describe your villain. Give all the information a GM would need to run the villain. What does he/she/it look like? Include information about your villain’s motivations and/or goals.

Disqualification

Submissions may be disqualified for the following reasons:

  • Submission is not a villain.
  • Submission is not CR 7, 8, 9, or 10.
  • Submission is not appropriate for a Round 2 adventure location.
  • Submission exceeds 750 words.
  • Submission references rules elements not present in the PRD.
  • Submission does not contain all required information.
  • Submission is taken from a previously published source.
  • Submission refers to rules, monsters, or copyrighted material from Paizo or another 3rd-party publisher (this includes intellectual property, such as campaign setting material).
  • Improper villain stat block format. (A small error/omission will not be grounds for disqualification, but lacking something that looks like a Pathfinder stat block will.)
  • Competitor adds to, expands upon, or clarifies the contents of his or her own submission during the voting period, whether this takes place on this forum or elsewhere.

Can my villain be a monster?

Yes. That said, it should not be taken directly from a Pathfinder RPG Bestiary without some change, likely adding class levels, as that won’t show your design ability. If your villain is a monster, you should make sure it still has its own history, motivations, and goals that distinguish it from the monster creator’s work so we can see what you can do as a designer. The villain should be a villain on its own merits, not simply because it’s a monster.

Do I have to repeat descriptions of class abilities or universal monster abilities?

No. If your villain has a common ability from the Pathfinder RPG Core Rulebook (such as sneak attack) or a universal monster rule, you do not need to provide the description of that ability in the Special Abilities part of the stat block (we assume the reader knows how these abilities work, or can look them up in the appropriate book). If you do create new abilities or features for your villain, they must be fully defined and described as part of your word count. Do not reference or recreate rules not found in the PRD.

Can we refer to the campaign setting material of other publishers?

No. Reference to intellectual property of other publishers is grounds for disqualification.

If the judges or anyone else has questions about my villain, can I post answers to their questions?

No! At least, not while voting is open. Your submission has to get by on its own, even if everyone has the same question and you could answer it with a single word. Just grin and bear it—you’ll be able to say as much as you want about it once voting is closed. While voting is open, it is best to resist the temptation to post anything—just let your submission stand on its own.

Are there any lines I shouldn’t cross?

You’re creating a villain, which means they may be doing bad things. However, remember you’re also writing for a game that may be played by all sorts of people, including some who are younger. Having a villain who’s a cannibal may be appropriate, but descriptions of feasting on babies may not be. Similarly, be sensitive to other acts of villainy that might not be appropriate for all gaming groups. You want to catch the judges and voters’ imagination, not disgust them.